Miles Kemp
Ben Bratton Terrorism Class
11_15_05
Topic: Terrorism and its doubles
What happens as a result of civilians being able
to real-time fire weapons (simulate war) over the internet.
The United States military has been developing
software to oversee warfare in real-time scenarios. Recently the military has developed a program called battlenet
that allows the military to not only simulate possible battle scenarios but to
real time deploy/move machinery, weapons, and soldiers in battle. My paper will look at the ramifications of
this kind of technology being using in the hands of civilians. In the last two years many websites have
been created that allow on-line users to real time hunt over the internet. With a click of a mouse players can fire rifles
and paintballs at gun ranges in midwestern states. Recently websites have been
created that allow players to hunt people with paintball guns. This website/battle ground was set up in a
user’s backyard and the prey is quite literally his bikini clad girlfriend.
What are the ramifications of civilians hunting people over the internet? What
are the possibilities of using this technology to create architecture?
PROGRAM EXECUTIVE OFFICE for
SIMULATION, TRAINING, & INSTRUMENTATION

Brigade / Battalion Battle Simulation (BBS)
is the US Army's premier command and staff trainer for brigades and battalions.
This simulation is designed to assist commanders in training battle staffs in
operational procedures and in simulating combat activities from low-to-high
intensity warfare. BBS is an eight-sided, free-play model that operates in real
time to create a stressful training environment. Known for its robust logistics
play, BBS offers a fully automated after action review (AAR) capability. With
the rapid terrain generation capability of BBS, new terrain area playboxes can
be made rapidly. Currently, there are 13 digitized terrain map areas and work
continues to add more areas. BBS is the primary trainer for brigades and
battalions at the Combat Maneuver Training Center (CMTC), Battle Command
Training Program (BCTP), and RC Battle Command & Staff Training. This
simulation is being enhanced to better stimulate C4I systems.
Image goes here
Spectrum is designed to
simulate military units, government and non-government organizations,
political, economic and socio-cultural environments of a country or region. It
was developed by the National Simulation Center (NSC) in 1995 for the purpose
of supporting Military Operations Other Than War (MOOTW) and Stability and
Support Operations (SASO) training. It is a training vehicle for commanders and
staffs from company to National/Strategic level. Spectrum simulates combat,
combat support, combat service support, medical, civil affairs, Psychological
Operations (PSYOP), disasters, terrorist activities and just about anything
else imaginable. It has an attrition assessment model and portrays thinking, reacting
and unpredictable civilian populations of all types. Spectrum has a Regional
Analysis model which measures the effectiveness of group interaction based on
the populations' opinion over time. It is a stand-alone simulation with
worldwide terrain availability. It does not link with any other simulations or
Army Battle Command Systems (ABCS). The current version of software is 1.6.
Spectrum 2000 is under development and will be included in One Semi-Automated
Force (OneSAF) which will replace Spectrum when it is fielded. Spectrum is
user-based simulation. Users are trained to build simulation data bases and
situational/scenario events and operate the simulation to conduct their own
exercises/seminars/conferences. The National Simulation Center (NSC) Spectrum
team provides new equipment and new version training, software maintenance and
technical support, and Spectrum terrain building services. It is a low cost,
user friendly, flexible, high yield simulation. It does not provide a
sophisticated combat engagement model but is well suited for Reception,
Staging, Onward Movement and Integration (RSOI), Weapons of Mass Destruction
(WMD), and aid to government and non-government agencies, Stability and Support
Operations (SASO), and Military Operations Other Than War (MOOTW) type
exercises.
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http://www.ai.sri.com/%7Elesaf/brochure.html

Battlefield simulation is an area of growing
importance for all military services. Giving commanders a natural way to
control simulated forces remains a challenge, however. SRI International is
addressing this problem by developing CommandTalk, a spoken-language interface
that will allow commanders to use natural, spoken English commands to control
simulated forces. This technology will reduce costs by providing more efficient
training and will improve readiness by providing more realistic training.
U.S. Army Develops
Free Combat Simulation
Yes, Absolutely Free
(Except For Your Tax Dollars); Computer Gamers, The Army Wants You!
http://www.pcmag.com/article2/0,1895,61055,00.asp
In a bid to attract more recruits, the United
States Army said it will develop a first-person-shooter game that it will
distribute free of charge.


http://www.americasarmy.com/gallery/
http://dodimagery.afis.osd.mil/tasking/


COMCAM imagery is an information resource that
shall be shared, as required, to simultaneously support the operational and
planning requirements of the NCA, the Chairman of the Joint Chiefs of Staff,
the MILDEPS and the Unified Combatant Commands. Those requirements
include situational awareness, public affairs (PA), information warfare,
mission assessment, and legal documentation. COMCAM imagery may be used
as a secondary intelligence resource.
http://www.sgi.com/industries/government/decision_support.html


Live shot is an on-line hunting experience . . .
. more to come

insert_movie_here . . .
http://www.live-paintball.com/
Live paintball is an on-line hunting to your
backyard .. or at least to a back yard . . .more to come

insert movie here